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[Domanda] Volo

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[Domanda] Volo

Messaggioda Guest » ven ott 29, 2010 5:42 pm

Cosa significa Volo esteso 12 ? Dove si trova la descrizione di come si vola? Quanto in alto? etc..
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Re: [Domanda] Volo

Messaggioda thondar » ven ott 29, 2010 7:08 pm

Dove si trova la descrizione di come si vola? Quanto in alto?

Le regole sono nella DMG pg 47 ma aggiornate negli update che copio qui:

Flight
Flight follows the basic movement rules, with the following clarifications.
✦ Fly Speed: To fly, a creature takes the walk, run, or charge action but uses its fly speed in place of its walking speed. A creature that has a fly speed can also shift and take other move actions, as appropriate, while flying.
✦ Moving Up and Down: While flying, a creature can move straight up, straight down, or diagonally up or down. There is no additional cost for moving up or down.
✦ Falling Prone: If a creature falls prone while it is flying, it falls. This means a flying creature falls when it becomes unconscious or suffers any other effect that knocks it prone. The creature isn’t actually prone until it lands and takes falling damage.
✦ Remaining in the Air: A flying creature does not need to take any particular action to remain aloft; the creature is assumed to be flying as it fights, moves, and takes other actions. However, a flying creature falls the instant it is stunned, unless it can hover.
✦ Landing: If a creature flies to a surface it can hold onto or rest on, the creature can land safely.
✦ Terrain: Terrain on the ground does not affect a flying creature if the terrain isn’t tall enough to reach it. Because of this rule, flying creatures can easily bypass typical difficult terrain, such as a patch of ice on the ground. Aerial terrain can affect flying creatures.

Crashing
Page 48: The following text replaces the shaded text in the “Crashing” section. These rules clarify how flight works. The revisions also expunge “crash” in favor of “fall.” See “Falling,” page 284 of the Player’s Handbook.
✦ Falling while Flying: If a creature falls while it is flying, it descends the full distance of the fall but is likely to take less damage than a creature that can’t fly. Subtract the creature’s fly speed (in feet) from the distance of the fall, then figure out falling damage. If the difference is 0 or less, the creature lands without taking damage from the fall. For example, if a red dragon falls when it is 40 feet in the air, subtract its fly speed of 8 (8 squares = 40 feet) from its altitude. The difference is 0, so the dragon lands safely and is not prone.
If a creature is flying when it starts a high-altitude fall, it has one chance to halt the fall by making a DC 30 Athletics check as an immediate reaction, with a bonus to the check equal to the creature’s fly speed. On a success, the creature falls 100 feet and then stops falling. On a failure, the creature falls as normal.
✦ High-Altitude Falls: Some encounters take place very high above the ground. In such an encounter, it is possible for a creature to spend more than one round falling to the ground. As a rule of thumb, a creature falls up to 500 feet during its first turn of falling. If it is still falling at the start of its turn, it can take actions on that turn as normal, then falls up to 500 feet at the end of the turn. If none of those actions expressly halts a fall, the creature falls up to 500 feet at the end of the turn. This sequence continues until the creature lands.

Special Flying Rules
Page 48: In the Special Flying Rules section, replace the Altitude Limit entry and the Hover entry with the following entries. These rules clarify how flight works. The revisions expunge “crash” in favor of “fall” and remove the requirement that a creature be hovering in order to shift or take opportunity attacks while flying. See “Falling,” page 284 of the Player’s Handbook.
Altitude Limit: If a creature has a specified altitude limit, the creature falls at the end of its turn if it is flying higher than that limit. For example, a creature that has an altitude limit of 2 falls at the end of its turn if it is flying higher than 2 squares.
Hover: A creature that can hover, such as a beholder, can remain in the air even when it is stunned.

Note about Crash
In the Dungeon Master’s Guide and any other sources, whenever “crash” appears in the context of flying, treat the text as if it means “falls.”


Cosa significa Volo esteso 12 ?

Volo esteso indica che sei fuori dal combattimento e puoi trovare le regole relative nell'appendice del MM (in pratica rinunci alle altre azioni solo per volare).
12 è lo spazio percorso con un singolo movimento
Se mi dite dove trovo la roba di cui parlate è più facile che risponda!

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Re: [Domanda] Volo

Messaggioda Guest » ven ott 29, 2010 8:19 pm

grazie mille
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