Più che sicuri, sta scritto nel template dello zombie...diciamo che sarebbe una tra le prime cose da imparare quando si gioca un necromante, un chierico malvagio ecc e ci si vuol portare appresso un piccolo esercito di non morti.
Da lì poi si passa a cose tipo controllare non morti, creare non morti, creare non morti superiori, comandare non morti e vile death.
https://www.dandwiki.com/wiki/SRD:ZombieSrd ha scritto:
Creating A Zombie
"Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and Type
The creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice
Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell
Nel caso dell'ogre zombie trovi le stats anche sulle Srd.
Srd ha scritto: Ogre Zombie
Size/Type: Large Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: –2
Speed: 40 ft. (8 squares; can’t run)
Armor Class: 15 (–1 size, –2 Dex, +8 natural), touch 7, flat-footed 15
Base Attack/Grapple: +4/+14
Attack: greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Full Attack: greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +2, Ref +0, Will +6
Abilities: Str 23, Dex 6, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness
Environment: Temperate hills
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment: —