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da DERBY_ROSSO » mer gen 10, 2018 10:40 pm
da CROATAN » gio gen 11, 2018 9:30 am
da Nyxator » gio gen 11, 2018 1:42 pm
Invisibility (incantesimo) ha scritto:Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible
srd ha scritto:Light Generation
Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.
Invisibility (da special ability) ha scritto:An invisible burning torch still gives off light, as does an invisible object with a light spell (or similar spell) cast upon it.
Fire Shield ha scritto:When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, giving off light equal to only half the illumination of a normal torch (10 feet)
Invisibility effects don't make light invisible.
When you receive an invisibility effect, any light source you carry still sheds visible light, but the object itself becomes invisible if you're wearing or carrying it when you receive the effect.
If you pick up a light source while invisible, both the object and the light it sheds remain visible until you tuck it into your clothing, just as any other object does.
The rules don't explain what happens when you carry a concealed light source when you become invisible. They also don't say what happens if you're invisible and you tuck a light source into your clothing. If you follow the rules to the letter, the concealed light source just keeps right on shining. In that case, it's best to dump any continual flame effects you might have tucked away in your gear so that their light won't give you away while you're invisible.
On the other hand, it's perfectly reasonable to assume that anything that doesn't shed light when you conceal it on your person while visible also doesn't shed light when you conceal it on your person while invisible. So, for example, if you carry a coin with a continual flame spell on it in a belt pouch, where it doesn't shed light, it won't start shedding light when you become invisible. If you later pull it out of the pouch, but hold onto it, the coin stays invisible, but it sheds visible light. Later, you can douse the light by putting the coin back into the pouch.
da DERBY_ROSSO » gio gen 11, 2018 5:17 pm
Nyxator ha scritto:Con le armi magiche+1o superiore hai pure un 30% di esser già fregato in partenza.
Spoiler:
da Nyxator » gio gen 11, 2018 5:55 pm
DERBY_ROSSO ha scritto:Quindi effetti visibili di incantesimi personali sono visibili solo se l'effetto si estende oltre i 3m (pratic mai direi...)
questo particolare non l'ho mai considerato hai ragione!! Il 30% lo tiro quindi ogni volta che l'arma viene creata o trovata per la prima volta?